Media

My latest exploits in media production, from the most basic radio ad, through my most difficult video production to date.

Media Samples:

Ring-De-Ding

Ring-De-Ding

Upon a sudden burst of inspiration this morning, I realized how much fun could be had when radio guy meets ringtone.

Download Ring-De-Ding – Feel free to send this on to your friends.

A free way to add this to your Sprint Phone

Enjoy!

February 2010 is now…

The audio clip is self explanatory.

I told you so…

I recently had the opportunity to record a track with a good friend of mine, Rachel.  We got bored one afternoon and decided to record something, and here’s the result :) .  Conveniently she had a karaoke track of this song, “I told you so” by Carrie Underwood, which simplified the recording process significantly as I only had to do the vocals.  I also applied a bit of ‘mastering’ after the fact (I put that in quotes because I am NOT a true mastering engineer) to fill up the recording a bit.

Without further ado, have a listen!

To You – a remix that I “mastered”

To You – a remix that I “mastered”

A friend of mine, CJ,  recently had a project for his audio production course wherein he was provided with the individual tracks from a recording session and instructed to remix them to the best of his abilities. Naturally being an audio-fiend I was immediately interested in hearing his result. To my friend’s credit, this was originally mixed some time between midnight and 5a.m. during a very busy and stressful college semester, and it still sounded surprisingly good to me for a student mix.

I took two different passes at “mastering” – which I place in quotes because I have had no formal training in mastering audio as of yet – and was relatively pleased with the results, he left me a lot of headroom to play with, which came in very handy.  The mix went through at least 3 different phases, which I will detail in the soon-to-be-released podcast about what I did to this clip.  For now, the results have been posted!

Original track before I touched it:

Here is the Music Player. You need to installl flash player to show this cool thing!

After I touched it up a bit:

Here is the Music Player. You need to installl flash player to show this cool thing!

Dear Agony — SRSLY GO BUY IT NOHW!

Dear Agony — SRSLY GO BUY IT NOHW!

Yep, the latest Breaking Benjamin album is freaking amazing, y’all should go buy it. Thus sayeth Byron.


Upon further review, this album haz awesome its true, but the thunderous bottom end that I heard on Phobia isn’t there :( The very lowest bass is a little anemic when compared to Phobia, though that could be due to the selection of different keys for the new music, which definitely adds variety. Oh well, time to whip out my bass synth software and help out that lowest octave a little bit ::snicker::

Media Production Explained

Media Production Explained

See, media production isn’t about making things better.  Its quite simply reducing the levels of suck and cheese.

Suck – That which detracts from the technical quality of the program material itself.  This is anything technical about the production, signal to noise ratio, clipping, improper color adjustment for a camera, poor equalization, the misapplication of compression and/or limiting to an audio track, grainy or blurry photographs… you get the idea.

Cheese – Cheese refers to the program material itself, the quality of the writing and the delivery by the talent.  Something with a lot of cheese in it would generally be referred to as cheesy or childish (ooooh, a genius wrote that sentence!).

So if you have a production that has little suck, that is, the production quality is very high and the creative use of the medium is well executed, and has no cheese, meanin gthe content is well written.  Then  you’ve got yourself a GOOD production!

Drums ‘n Bass

Drums ‘n Bass

I suppose its relatively common for teenagers to be obsessed with drums and bass in their music, at least for one phase of life.  My mom would argue that I’ve been a drummer since before I was born :-P .  Only recently have I picked up a little teeny tiny bit of bass guitar.

I played timpani through most of high school and college, so reading bass-cleff notes is slightly easier for me than trebble.  Still, since timpani drums have only a few “standard” tunings, I’m having to brush up on simple music reading.  Obviously anybody can play by ear, or with tabs and I do that more often than not, but I guess if I’m going to bother picking up an instrument, I should be able to speak at least a little of its language.

tehehe, bass goes well with my custom subwoofer… (yes, pictures and description to follow if and when I get some time to put them up)

Radio drama

Radio drama

I’ve wanted to do this bit since about February 2009, but due to college demands I never got time until now.  Its better suited to release just before or on Easter Sunday, but.. tough cookies, it’ll be here next year.  I’m pretty sure this is a great bit to go out on, enjoy!

Thanks to Jeff Dreblow and Missy Hoffman for providing voices for me!

Audio Processing example

Audio Processing example

Here’s an example of a recent mix that I “mastered” to bring a little life into it.  I was given a mono single-track with 2 instruments and vocals on it recorded with a single USB microphone, and though I don’t claim to be the worlds best audio technician, I was happy with the result.  In this audio clip I explain a little bit about what I did to put some pizzaz into the clip.

The “You” I’m talking about in this clip is my cousin who did the actual recording, just FYI.

Missionary Moment radio bit

Missionary Moment radio bit

I produced this radio piece this morning, once again for a class, but I thought it turned out alright, so I’m posting it up here.  I’d like to give full credit for the story to David Pierce, from his book Rock Priest.  The ministry of Steiger International, David’s organization, is one of the most extreme forms of spreading the gospel that I have ever heard of.  When David and his wife Jodi spoke at NWC, their work struck me as the type of ministry we need to be doing to reach the youth of the world who, “no longer need God.”  When this assignment came up, it was only natural to write about one of his stories.

Shaun Groves, another person I met when he visited NWC, provided the music you hear towards the end of this clip.  The song is “Kingdom Coming” and was available for download on his website if you’re interested!

Media Survey

Thank you to ALL who contributed to my survey!

The survey has been completed and is now closed.  Thank you to everyone who participated!

I’m under compulsion to complete this survey within the week. Translation: I’ve got a class assignment due in a week for “Communication Research Methods” and I have to get some survey data to put together my presentation. Hoping to finish the survey by tomorrow! I chose a topic that is rather interesting to me, involving portable media verses the broadcast radio. The survey is available online for the rest of this week. I’d appreciate it if you could fill it out for me, should take about 50 seconds! Please only one survey per person!
Obligatory consent form because this is actually a survey approved by the Northwestern College IRB»

THE PASSWORD IS: mediasurvey

Purpose:
The purpose of this research is to learn more about the media consumption choices of people ages 18-24.  Others are welcome to participate, however because this is an IRB approved study, I would request that participants be over the age of 18.

Procedure:
This research involves completing a short survey about media consumption choices.

Voluntary Participation & Confidentiality of Information:
Participation in this study is strictly voluntary. At no time will contact information including your name be requested of you. Information will be kept confidential, available only to the researchers associated with this study. Information may be reported in materials produced by the researcher in the form of academic journals or in professional articles. Rest assured, however, that no participant will be/can be identified by name.

Risks:
This questionnaire is designed to be non-threatening. However, if you experience emotional discomfort, please discontinue answering it. Your decision to discontinue will not have any consequences.

Benefits:
There are no particular benefits to the subjects participating in this study. This information, however, will be used to build data, and analyze patterns of media usage.

Informant’s Statement:
I have read the information above and understand that my participation in this study is voluntary and I am free to withdraw at any time.

By filling out the online survey I affirm that I understand this statement.

*Inquiries regarding this study may be directed to Kent Kaiser at Northwestern College.

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Radio Imaging Campaign

Radio Imaging Campaign

For a class recently I was assigned to write and produce an ‘imaging campaign’ for our student station. From the 4 different “liners” I produced, I thought this was the best/funniest one, so naturally I’m posting it here.

Newscast Music bit

Ok so somebody got ahold of some post-production tools and decided to make this piece. It’s part of a weekly newscast put together by the video broadcast students on campus, and intended to be aired in chapel on Thursday if all goes as planned… For me it was a chance to, on a very basic level, play with some fancy video editing software. I also managed to waste about 20 hours of my life on this thing :-D .

Latest radio commercial

I produce radio commercials for “fun” sometimes. This one was an assignment, but it also happens to be the best radio bit I think I’ve produced thus far! Here’s the latest mix. I’ve got this version and a 60-second version, because radio guys are obsessed with things that are either exactly 30 or 60 seconds long. I didn’t really like my 60 second version because I had to throw too many good parts out to get it right down to the proper length.

Enjoy!

–Update: Well the instructor didn’t like this one so much, his complaint was that I had the “little child’s” dialog fighting with the song lyrics. I think he’s quite right, so I’m now rehashing the commercial just because I can. Here’s version 2.0

Basic Equalization

behringerultra3102

Yep, another post in the “For dummies” series, once again this post is geared towards the absolute beginner.  Equalization is a tool for shaping sound, plain and simple.  I don’t endorse Behringer, but as far as bang for the buck value, this EQ will allow you to get your feet wet in graphic equalizers.

  1. Go get your paws on a 31band EQ, put it in the chain, Board->EQ(s)->Amplifier(s).   Play some music you know, and start pushing buttons.  Seriously, this is the fastest way I can show you what exatly is going on.  Don’t over do it on the volume while you’re playing, but really play with the controls and listen to what your ears are telling you.  Lower sounds are affected by the left hand sliders, higher frequency sounds are to the right.
  2. The same principles of signal flow apply to your master EQ as well.  It needs a hot enough signal level, without clipping, to work its best.  Ideally, your board should run out of headroom right around the same time your master EQ does.

Method 1:

  1. The next part is the one that is really impossible to describe in text.  Set everything to ‘flat’ (center the sliders) and then listen to your music again, specifically for frequencies that seem to ‘ring’ or just persist in the room and become annoying.  Harshness, boominess, you name it.  Once you can hear it, start boosting sliders, one at a time until you find the one or two that make it WORSE.  From there, run that slider (and maybe its immediate neighbors) down until the problem is ‘fixed.’
  2. Cutting out frequencies is better than boosting them when possible.
  3. Less is more – don’t adjust ANY more than necessary.  “What is necessary” can be quite extreme, but very often isn’t.
  4. Even less is better.

Method 2:

  1. Place a microphone or two in their actual performance positions, plug them in, and set the channel EQ’s to ‘flat.’
  2. Select a mic, set the trim all the way down, bring the fader up to “unity.”
  3. Begin bringing the trim up slowly, without anyone in front of the microphone.  Keep going until you begin to hear feedback.  You’ll need to ride the fader to keep it from ringing out of control, but keep it ringing at ONE frequency if you can.  Find that frequency on your equalizer (by trial and error at first, you’ll get better at guessing which EQ slider to grab with experience).
  4. When you ‘notch’ out the feedback at that frequency, it will often fix errors in the sound when the system is operating normally (i.e. not feeding back).

To  be continued… Updates will happen, when I get time.

Noco (NWC’s evening show)

I was privileged to be a part of this show during its final season (uhh, that’s code for semester), and was even allowed to direct this second-to-last show.  I had very little to do with the content, but I apologize in advance for any off-color jokes anyway.  I did, however, have everything to do with any technical mistakes, though I don’t apologize for those – we call it educational campus TV.

The sound guy does video??

Here’s a pathetic sample of one of our campus newscasts.  I pre-produced the “music” related bit that you’ll see as well as directed the newscast, which we recorded “live-to-tape.”  I most definitely have a ‘face for radio’ and do not prefer to be in front of the camera, which is why I wound up directing.

Basics of Sound

This is for absolute beginners (read: church soundguys).  If you’ve been recently asked to mix for your church because you’re the only one who’s remotely qualified, or has the time to do it, then this is for you.  I can’t teach you how to listen, but I can give you basic technical information.  Most people can discern “that sounds like crap,” and so can probably twiddle knobs until it sounds less crappy.  If you can’t hear any difference, I suggest you find someone else to do the job instead.

Okies, let’s get started.  You’ve got yourself a microphone, a mixer/sound board of some sort, an amplifier, and at least one speaker.  Simple signal theory:  microphone puts out a very small signal, speakers need a relatively big signal in order to function.  It’s the job of the mixer to “preamplify” the mic, that is, to bring the signal up to a useable level.  Then to “equalize” the signal, or change how it sounds, and then to output the signal to somewhere.  What comes out of the mixer is still relatively low in level, therefore we use an amplifier to crank it up to the level that the speaker(s) need to operate.  I suggest you read a little about audio theory if you’re already lost, terms like: amplitude, frequency, spl, preamp, and perhaps a bit about acoustics.

Beyond a technical description, it is the job of your system, whatever it consists of technically, to capture, amplify, and clearly convey a message of some sort.  This can range from thoughts or ideas, to almost pure emotion in a musical performance.  Any time the technology becomes distracting from this message or emotion, it’s not doing the job it was intended for.

I can recall quite clearly a musical performance that I was running one evening, it sticks in my mind because even I was distracted from the sound board and got caught up in the raw power of the music for a moment.  <geek speak>It didn’t matter that I had over 10db of compression on the lead vocals at that single instant (ouch!), that I had taken just a skoash out of the high mids to reduce harshness for just that sort of high point, or that I had a tap-tempo delay synced to eighth notes across the vocals, for which I was riding the aux-send with the music so that it didn’t get muddy.</geek speak>  All of these elements came together as a huge chord exploded into the air, then seemed to stop and hang there as the reverb/delay trailed off.  Everyone in the room was simultaneously experiencing the same wash of emotion, unaware of the elements that went into it, but definitely appreciative of the awesome feeling that had just happened.

It’s these kinds of moments that we sound engineers ought to strive to create.  With that in mind, we continue with a bit more technical discussion.  We want every piece of equipment to be operating right at its optimum level.  The board should be in the middle of its operating range (between the noise floor and clipping), the amplifiers, any external processors,  etc.

The first step as I said is to preamplify the signal from the microphone (or other source) to a workable level.  This step is CRITICAL!! to everything else you do with the signal, therefore I will outline it step by step.  You may have been taught to “set the fader to unity and bring up the trim until you can hear it.” WRONG WRONG WRONG… you get the point.  I’ll use a Mackie brand board as an example since they are fairly popular in the market this article is intended for.

  1. Before you plug in ANYTHING, switch off your amplifiers, you won’t need those for a few minutes, also drop all your faders all the way down, you’re not putting anything out of the board yet, just listening to and observing the input on the meters.  Note»
  2. Determine if your board has individual level meters (or signal LED’s) for each channel.  If so, those may be useable to set the input level.  Otherwise use the “solo” or PFL button and ensure that it is in PFL» mode.  At that point you should have a meter somewhere on the board indicating your “level set,” “pfl,” “input level,” or something to that effect, the meter should show ONLY one channel, the one you have solo-ed.  Bring the “Trim” or input level control up until the meter reads “0db” or “unity” Note»
  3. Repeat this for each channel while the input is at program level, meaning have the vocalists sing, the instruments play, etc.  It will be helpful to remember that 99% of people will play or sing more loudly when the real performance comes around so leave them some headroom!
  4. Now, go turn your amplifier input level ALL THE WAY DOWN!! and then go ahead and flip the power switch(es).  Again this step is only necessary for your first run through.  At this point you need some input at the board, a cd player or other non-live input (ipod?) is fine because you don’t have to worry about feedback.  Go ahead and bring your Master faders up to “unity” or 0db, whatever is about 75% up, and then bring the CD player up to the same level.  You should hear very little, if any sound, coming from your speakers at this point.
  1. Sllllllllooooooooowwwwwwwwwwwwllly bring up the gain controls on each amplifier channel individually.  If you’re bi-amping» you really shouldn’t need to read this, but nevertheless bring up your low/high gains equally.  Otherwise it should be relatively easy to bring your system up to a decent listening level.  Audibly it should be about 75% of the maximum volume you’d like to hear.  SPL» The idea behind all this is that: when you have a decent level at the input, and the fader is at a ‘normal’ operating position, the board will be propperly driven, the amplifiers propperly driven, and you’ll have a decent listening level in the room.  This maximizes signal/noise ratio and helps to make your system sound its best.

My next post will get a little bit into the concepts of equalization and ‘tuning the room.’

This step is only necessary for your first run through, we’re recalibrating for the best signal-to-noise-ratio.Powered by Hackadelic Sliding Notes 1.6.4
Pre-fader listen mode, this places a meter inline before the fader, thus allowing you to see the input level directly.  Powered by Hackadelic Sliding Notes 1.6.4
Set the input level to “0db” is a rule that ONLY applies to analog boards.  If you’re familiar with digital zero, you’ll understand that 0db is a very bad level to have your input set to on a digital board.Powered by Hackadelic Sliding Notes 1.6.4
This is using separate amplifier channels for the low frequency and high frequency drivers.Powered by Hackadelic Sliding Notes 1.6.4
“Sound Pressure Level” – in simple terms it’s a number that describes how loud a sound is.  I would recommend setting this around 75-80db if you have a SPL meter for a house of worship, up to 90db for a youth room, 100db for a ‘rock concert’ style venue.  All of these are measurements at your mix position, which should be somewhere towards the back in the room, C-weighting, Slow response.  Powered by Hackadelic Sliding Notes 1.6.4